royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

RULES
> Characters may or may not be injured! I can't promise one or the other, though it'll usually be obvious. However, if you're are 100000% not game for a particular injury that might follow an action, talk to me! Slack, mod plurk, comment to the rules header, WHATEVER! I can try to work something else out for you.
> Prizes are ranked on how ~daring~ characters are with the solutions/escapes/etc. The "better" they do, bravery-wise, the more likely they are to get something they ACTUALLY want. The "worse" they do, again, bravery-wise, the more likely they are to get something they DON'T want.
> Creativity is totally allowed! Yes, the obvious solution tends to be there, though it might be the most dangerous, and sometimes there are obvious hints that your character may or may not get, which won't be quite as dangerous, and sometimes there will be solutions that aren't immediately obvious but can be made available with some investigation, if that makes sense. It's up to how your character works! While it's encouraged to face danger for the better prize, your character might not be up for something and that's okay—it's not always the dangerous action that's considered the bravest, mind you.
> Your character will be exploring on their own! However, if you and another player do decide that you want your characters to explore together, feel free to, JUST NOTE IT IN YOUR EXPLORATION COMMENT! If you decide halfway that you and X belatedly want your characters to be working together, I can work my official Trapdoor Magic and put characters together. Again, just mention it somewhere! Otherwise, your character will be on their own in this labyrinth, though everyone will meet up at the end.
PRE-MINGLE
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you know, residual trauma sticks for a while ]
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[ RUNNING TO DOORS ]
no subject
To anyone else here, he's clearly a new face. ]
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But being new doesn't stop you from wanting to explore the labyrinths, tbh. ]
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WHICH DOOR DO YOU CHOOSE?
> A left door with a symbolic flame etched onto it
> A middle door with a symbolic water drop etched onto it
> A right door with a symbolic flower etched onto it]
Re: WHICH DOOR DO YOU CHOOSE?
[LEFT]
FIRE ROOM
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Re: WHICH DOOR DO YOU CHOOSE?
FLOWER ROOM
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FLOWER ROOM
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Re: WHICH DOOR DO YOU CHOOSE?
Which is to say, I'm going with the flower door]
FLOWER ROOM
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WATER ROOM
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Re: WHICH DOOR DO YOU CHOOSE?
LET'S FUCKING GO THROUGH FIRE ]
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[Lets attempt the flower door for the fun of it!]
FLOWER ROOM
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Re: WHICH DOOR DO YOU CHOOSE?
Let's see...
FLOWER ROOM
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no subject
WATER ROOM
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Re: WHICH DOOR DO YOU CHOOSE?
[chooses the middle door]
WATER ROOM
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Re: WHICH DOOR DO YOU CHOOSE?
FIRE ROOM
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POST-MINGLE
off to the side of the room is an actual exit leading up and out of this labyrinth to the town of Port Perplex.]
((Feel free to get some post-labyrinth chatter out in here, or just take it to the new mingle post. Whatever works best for you!))
TREASURE
ETA: your character doesn't HAVE to be done in order to comment and preemptively determine their treasure! in fact, if you answer early and want to come back and make adjustments, that's okay, too! i'm pretty chill about stuff like that.
1) Please comment with things that your character would either WANT or LIKE. or both. for instance, say Bob wants a new sword because his died, he can have a new sword, though it might have some interesting new factor to it. say you also know that if he got a hold of a record player and some weird records, he'd actually like that even though he's never touched one before!
2) If applicable, please also mention anything your character found and might be trying to keep from the labyrinth. They might have kept a weird object, or been given a thing, or they want to keep a baby.
3) IF ARE NOT PLAYING IN THE LABYRINTH, AND HAVE NO INTENTION TO AT ALL, BUT YOU WANT A PRIZE, please comment and I'll give you a prize anyway! I can't promise it'll be the thing your character wants (which you should also share!) but, you know, free things, hell yeah!
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he's going to try to keep that creepy book and a REAL ACTUAL BABY
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She'll uh, also try to keep the fish rug, because someone gave it to her.
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