royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

Re: FIRE ROOM
Okay, let's try and shine the torch up through the hole instead. What's up there?]
Re: FIRE ROOM
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Mystery ceiling tunnel it is. Fortunately Chromatus!Rideaux is good at ridiculous assassin's creed jumping nonsense, so heading upwards shouldn't be too difficult.
For now he's going to continue to bring the cabbage along with him. Gonna have to leave the torch behind though, don't think he can do all that clever jumping and carry both the torch and the cabbage baby...]
Re: FIRE ROOM
the room it leads to smells like cinnamon. the floor consists of dark floorboards that creak with each step. there's many aisles of shelving containing random items and junk, and the ceiling light sways and squeaks in the nonexistent breeze, forcing the shadows in the room to move about.
there's a counter in the back, past all these shelves, holding a register. an old sign hangs overhead that says "PAWN SHOP." not far off is an "EMPLOYEE'S ONLY" door.
a skeleton, sweeping one of the aisles, notices you and your cabbage baby.
"Huh... is that for me? I can take that off your hands if you'd like."]
Re: FIRE ROOM
A skeleton is, uh, not what he's used to talking to...... but hey, it's a pawn shop. That's easy enough to understand.]
Now now now, I went through a lot of trouble to get this. Shouldn't you be trying to haggle?
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"Those things fetch a lot on the market these days. How much you want for it? I'll give you anything on these shelves, just not all of it. Can't run myself out of business just yet, heh!"]
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What is it, anyway? An endangered species?
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"You don't know? That's a joke, right?"]
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I haven't been around these parts as long as you have, Bones. Flesh and blood, you know.
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"Eh? You saying that isn't just a fancy 'application'? You're really some outsider?"]
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Time to dodge the question!]
How can I expect you to trade me a fair deal on this little lettuce if you can't even trade me honest information? If you won't give me a straight answer I'll go find someone else to take the sprout off my hands. There were some interesting cloaked fellows back there, perhaps they'd be more cooperative...?
[And Rideaux makes a little show of consideration, toootally thinking about going back the way he came...]
Re: FIRE ROOM
"Come on, no need to be this way. Those things are valuable to our god. I know you could give them to the cloaked fellas, but whereas they'd give you nothing but their thanks, I'd give you something worth your while."]
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Worth my while? All I'm seeing is junk. What little trinkets do you have for a medical professional whose life is on the line? A weapon? Some kind of tool?
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the skeleton immediately starts heading towards the "EMPLOYEE'S ONLY" room]
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in this Employee's Only room, there's the obvious table and seating for the employees to have their breaks at... but opposite of that is a set of shelves, containing boxes of three different sizes: small, medium, and large.
the skeleton, having already gotten one of the medium sized boxes, is pulling round objects out and setting them aside for you to see.
"Let's see... in this box, we have the bombs. Bombs, bombs, bombs. Explosives, tear gas, poison gas, light flares, firework bombs, smoke bombs..."
they each have a distinctive appearance that reflects its use. for instant, the smoke bomb looks like it's foggy. the fireworks bomb has a bright, iridescent coating. so on, and so on.]
Re: FIRE ROOM
So, just out of interest, is anyone else in this room? Any other skeletons? Any, uh, witnesses...~?]
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These are bombs as well?
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"Naw, the big one's chock full of some nice weapons you might be after. The smaller one's got some fancy little devices. You seemed pretty interested in the bombs, but maybe... I should show you some of those instead?"]
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The devices, if you would.
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they set the bomb-box aside, grabbing the smaller one and pulling out its contents.
he pulls out a tiny violin made of marble. "You can make things n' beings stop moving at your will if you just hold this in your hand."
he pulls out a gold, satin scarf. "Anyone who wears THIS is gonna have hallucinations. Throw it on someone you don't like, that's what I say!"
finally, he pulls out a diamond with many facets. "This little thing let's you see in the dark, but only if you're holding onto it."]
Re: FIRE ROOM
Let me take a look at those bombs. I think we can come to some kind of arrangement.
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Rideaux examines one or two of the bombs, then finally makes his move. Without any further warning Rideaux throws a smoke bomb at the feet of this poor skeleton (sure hope that's how these bombs work, huh!), then in the chaos makes a grab for the smaller box and the medium box. Or more specifically, grabs the medium box and tries to stuff the little trinkets into the bomb box or into his pockets, whichever is easier.
Assuming he'd managed to get away with all of this, he's going to get the heck out of there! Rideaux runs out of the employee lounge, but... throws an incendiary back over his shoulder before shutting the door behind him. Nothing personal, skeleton, it's just business.
Oh yeah, and during all of this, he somehow keeps a hold on what has to be a very unhappy cabbage baby. Bet you miss that magma pit right now, huh kid?]
Re: FIRE ROOM
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