royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

Re: WATER ROOM
Re: WATER ROOM
this room is almost pitch black. the only light you can make out is on the other side of the room, around twenty feet away from where you are now—it looks like a doorway leading into a much brighter area.
you can hear scratchy-sounding oldies playing near you. someone really likes their old tv/radio stuff.
strangely... you can also hear very light snoring coming from straight ahead, between you and the light. but you can't see what the possible source could be.]
Re: WATER ROOM
Hello? Is anyone there?
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Sorry about the puddles.
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you won't trip, but you might bump into something large, cool, and covered in slick scales. it also moves in time to the snores you can hear.]
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just watch any legs that might be sticking out.]
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the archway of light leads into a hall with fancy sconces on the wall that has the occasional moth flying around. gross. there is fancy carpet. fancy wallpaper. it's pretty snazzy in here.
there are two paths to go from here in this hallway: you can turn right, towards the sound of piano playing, or left, towards the low rolls of timpani drums.]
Re: WATER ROOM
[no real preference about instruments, so let's go towards the timpanis]
Re: WATER ROOM
before the stage, where there would usually be many seats, is a potion stand, like what you would see along the street during a market. there are many colorful potions sitting atop the counter. manning this stand is a person with long white hair, warts on their face, and little nails and screws for finger nails.
"Oh, hello there! Welcome! Please, try a potion!"]
Re: WATER ROOM
What do they do?