royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

Re: FLOWER ROOM
Shall I escort you down there?
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Jewel approaches the hole,
lifts a foot,
waits,
then puts... the foot down.
Jewel turns to face you.
"You go first."]
Re: FLOWER ROOM
Very well.
[JUMPING DOWN INTO THE HOLE!]
Re: FLOWER ROOM
mere seconds later you land upright, on your feet, as though you've simply stepped into the room.
this room is narrow, and it feels like everything around you is moving. fortunately there's a small window in front of you, depicting the scenery as it passes by.
you're in the car of a moving train.
in this particular car are many, many crates. each crate the same label (an odd skull with FD below it, like a logo rather than a warning,) indicating that they may all contain the same things.
to your left is a door leading towards a car seating skeletons.
to your right is a door leading towards a car that contains more crates.]
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upon stepping into this room, you can hear murmurs.
there are crates, but upon observation, not as many as the room you were just in—after all, they're much larger. atop these crates are various forms of luggage, coming in suitcases, pouches, etc.
the door on the left leads to the room you were previously in—the one you started in.
the door on the right leads to the end of the train, where you could step out and overlook the scenery from a balcony-like fixture.]
Re: FLOWER ROOM
If we're unable to carry out our original plan, we may at least be able to at least take valuables of theirs and throw them off the train. It wouldn't be much, but it would at least hinder them in some way.
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"Is that all revenge amounts to? I was thinking we could derail the train, or slaughter everyone on-board... or just wait and see where it leads and take it from there, but I think that would be a risk for me since I'm obviously not their kind."
in the luggage you find various things, mostly mundane items like toothbrushes, jewelry, clothing. things normal people would bring along with them on a trip.
one container that inexplicably stands out is one that looks like a container of hair gel, but reads "APPLICATION ADHESIVE." on this bottle is a picture of a person applying the supposed contents like a body cream.]
Re: FLOWER ROOM
[eyeing the adhesive though]
Poisoning this may accomplish something, though I think your idea of derailing the train would be best.
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Jewel scrunches its face as it looks over that... adhesive.
"I was hoping to find poison... I think derailing the train is the best idea."
and after saying that, Jewel looks up at you expectantly.]
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We'd need to get to the front of the train then, and that means hiding your presence while we move. Do you mind hiding until my tabard while I move past them?
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"That is completely fine. I think they won't pay any attention to you."
Jewel tries offering its fins, but, well, tiny fins. instead it just eagerly waits for you to pick it up.]
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but before you reach the door leading into the car next to the conductor's, an attendant of sorts calls out to you.
"Sir, is there a reason you're standing up from your seat?"]
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-- Yes, there is. An important reason, but I don't wish to cause a panic.
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"What's wrong? Can I help you?"]
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I was off-duty for this trip, but I found evidence of there possibly being a...device in the back of this train. I was on my way to warn the conductor, but I need someone to stand by the door to the luggage car and watch for any suspicious characters attempting to go through. I need to ensure that the device is not touched under after we can ensure the safety of the passengers.
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"You must be an officer. I understand now, sir. I'll keep guard of the door. Please, continue on your way."]
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[and after all that lying, I'm going to move on to the front car.]
Re: FLOWER ROOM
the front car is small as it only contains the conductor—of course—and a very simple panel of levers, buttons, and the like. surely all to dictate the train's speeds and to announce things over the handy intercom system.
the conductor doesn't turn to look up at you, but they acknowledge your presence.
"There you are—did you bring me a drink?"]
Re: FLOWER ROOM
I'm afraid that you won't be getting a drink today.
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Jewel whispers: "The only surefire way to kill them in a situation like this is to just crush the skull."]
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