royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

Re: WHICH DOOR DO YOU CHOOSE?
[chooses the middle door]
WATER ROOM
your eyes adjust to the darkness, just as you begin to feel cool water on your feet. water is slowly, but steadily, filling the room from various gaps in the wall. some are small, but there is one particularly large gap that you can see light through.
the room may be flooding, but before you is what already seems to be a deep pond. there are dark, snake-like shapes swimming about this pond, occasionally leaping out of the water to snap at the air. however, you also see a bright light at the bottom of this pond, too.
most oddly yet is the muted television teetering back and forth on a rock by the pond; it's playing b&w reruns of an indistinguishable game show where people cheer about money. this tv's not plugged in, but you can see sparks flickering from it as those dark snake-like shapes leap out from the water and nearly knock it in from time to time.
in the corner of the room nearest to you, not yet pulled away by the water, is a pile of small rocks and a bucket of worms.]
Re: WATER ROOM
Come on, you had to know this was coming, Marshall...
[going to stop and test to see if the water is salt or fresh, before picking up the bucket of worms and throwing it to the snakes.]
Re: WATER ROOM
Re: WATER ROOM
[going to check on how stable the television is. Also, how deep is the pond?]
Re: WATER ROOM
the pond is roughly fifteen feet deep, give or take.]
Re: WATER ROOM
No way out but through.
[bows his head and murmurs a prayer, before taking off shoes and socks and jumping in, trying to swim to the bottom]
Re: WATER ROOM
Re: WATER ROOM
Re: WATER ROOM
this room is almost pitch black. the only light you can make out is on the other side of the room, around twenty feet away from where you are now—it looks like a doorway leading into a much brighter area.
you can hear scratchy-sounding oldies playing near you. someone really likes their old tv/radio stuff.
strangely... you can also hear very light snoring coming from straight ahead, between you and the light. but you can't see what the possible source could be.]
Re: WATER ROOM
Hello? Is anyone there?
Re: WATER ROOM
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Sorry about the puddles.
Re: WATER ROOM
you won't trip, but you might bump into something large, cool, and covered in slick scales. it also moves in time to the snores you can hear.]
Re: WATER ROOM
Re: WATER ROOM
just watch any legs that might be sticking out.]
Re: WATER ROOM
Re: WATER ROOM
the archway of light leads into a hall with fancy sconces on the wall that has the occasional moth flying around. gross. there is fancy carpet. fancy wallpaper. it's pretty snazzy in here.
there are two paths to go from here in this hallway: you can turn right, towards the sound of piano playing, or left, towards the low rolls of timpani drums.]
Re: WATER ROOM
[no real preference about instruments, so let's go towards the timpanis]
Re: WATER ROOM
before the stage, where there would usually be many seats, is a potion stand, like what you would see along the street during a market. there are many colorful potions sitting atop the counter. manning this stand is a person with long white hair, warts on their face, and little nails and screws for finger nails.
"Oh, hello there! Welcome! Please, try a potion!"]
Re: WATER ROOM
What do they do?