royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

no subject
WATER ROOM
your eyes adjust to the darkness, just as you begin to feel cool water on your feet. water is slowly, but steadily, filling the room from various gaps in the wall. some are small, but there is one particularly large gap that you can see light through.
the room may be flooding, but before you is what already seems to be a deep pond. there are dark, snake-like shapes swimming about this pond, occasionally leaping out of the water to snap at the air. however, you also see a bright light at the bottom of this pond, too.
most oddly yet is the muted television teetering back and forth on a rock by the pond; it's playing b&w reruns of an indistinguishable game show where people cheer about money. this tv's not plugged in, but you can see sparks flickering from it as those dark snake-like shapes leap out from the water and nearly knock it in from time to time.
in the corner of the room nearest to you, not yet pulled away by the water, is a pile of small rocks and a bucket of worms.]
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raising his brow back at mika. suggestions? mister makes all the decisions HIMSELF?? ]
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I'll go get the object in the water, Yuu-chan. Keep watch for the snakes.
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meanwhile, the snake things come out of the walls to circle mika from above]
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[ UM??? WOW. Pulling his sword and slicing into the water seems like a decent idea???? stabbing and slicing, ATTEMPTING TO KILL THEM!! ]
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Rather than go through the door, Mika is going to surface the water while the snakes are distracted by Yuu dangerously swording at them, trying to grab the bucket again. ]
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the fish are certainly distracted, and in fact, they're pretty damn offended. yuu better watch out for any leaping snake things that might try to latch onto yuu with their sharp, tiny teeth.
but on the bright side, they're completely distracted so mika can successfully grab the bucket]
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anyways... knocking the ones away that try to latch onto him. that's rude, snakes. ]
So what did you find?
[ but also pls hurry with the bucket. ]
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[ Throwing the last of the worms AWAY FROM YUU AND THE DOOR. ]
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[ there were better ways to distract the snakes. but. whatev. looking back to where mika was swimming. ]
We should go through the door.
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as you go through, you suddenly drop into a dark room; the only light you can make out is on the other side of the room... however, you can hear scratchy-sounding oldies playing from one corner of the room. someone really likes their old tv/radio stuff.
for the guy who can see: there's many large boulders settled around the perimeter of this room; on one nearest to you two is a portable record player, which is the source of this music.
there's also a huge, sleeping dragon in the middle of the floor not far from where you two fell. it's snoring very softly, though it's weird, long legs stick out from underneath it.
on the other side of this dragon is an archway leading into an area with some light.
but in order to get there, you'd have to get past this dragon first.]
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Stay quiet and. Don't. Move.
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... but rest assured he is still making a face at this music. ]
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Then turns and picks Yuu up and SPEEDILY AND QUIETLY CARRY HIM to the archway, around the dragon. Vampires are OP!! ]
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