royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

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the only large rock in this room would be the one the tv sits on]
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[ he'll follow, indeed ]
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[ starting to go through the hole ]
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it immediately leads you into a room that looks to be a portion of a mine. though you can hear a dripping, there's no water in here. there's no visible source as to where the water flooding the other room could have been coming from. in fact, the floor is dry.
in this room are several minecarts settled on tracks, these tracks leading into two different tunnels: a red tunnel and a green tunnel. for what it's worth, the tracks all seem to be in near mint condition.
by one of the minecarts is a human-sized reverse mermaid, loading one of the carts with many burlap bags by craftily using its feet. the bags look to be heavy and stained with red. the reverse mermaid blankly stares at the two of you as it loads its cart full of mysterious goods, cautious but preoccupied.]
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WHAT DO YOU THINK ]
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This seems like a bad idea. Let's try something else in here.
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use that to get away? ]
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the cart is tight, but large enough to carry both of you, of course. it is situated by a lever that would redirect the track in order to lead you into either of the tunnels—red or green.]
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Green is a good color. Let's go with it.
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also it's your eye color you nerd ]
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and then suddenly drops, like an intense roller coaster ride from hell's second cousin's house. bats scatter about as you soar through this tunnel, making a tight turn this way—then a tight turn that way—and whoa, are you about to shoot up into the air to leap over that stream?
yes.
yes you are.
but you'll survive! it's ok!]
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HANDS IN THE AIR THIS IS A ROLLER COASTER ]
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You should be holding on!
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[ what the hell is wrong with you?! ]
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my shoulder, for starters
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