royalsubject (
royalsubject) wrote in
kingdomdaze2015-09-21 11:16 am
(no subject)
Who: Everyone
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))
When: Day 5, bright and early in the morning
Where: Labyrinth!
What: A daring labyrinth
[you somehow land into this labyrinth with a hard thud, sending clouds of dust flying everywhere. what you're in now is a stone room that has a flickering torch placed on each wall. it smells a bit dingy in here, like what one might picture an actual labyrinth or dungeon to smell like.
there doesn't actually seem to be much worth investigating in this room, aside from a sign and three old, wooden doors before you. the sign reads:
"If you risk it all, you gain it all. If you risk nothing, you gain nothing."
somehow, very inexplicably so, you get the strange sense that the riskier you play, the better the prize.]
(( RULES — PRE-MINGLE — WHICH DOOR DO YOU CHOOSE? — POST-MINGLE — TREASURE ))

Re: FLOWER ROOM
"Then that is the path that I think I will take. Do you have an interest in helping me?"]
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Do you have a plan?
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"I'm still deciding if I just want to slaughter them all or poison their food... I don't know how many of them are left, but I think that is the idea."]
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Jewel sits down on the ground, poking at a bullet case.]
Re: FLOWER ROOM
We'd need to strike them hard, in a single blow if we can. It would take time to prepare, but it'll be worth the effort if we can ensure that we succeed in killing them all in a single blow.
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"In a single blow? I don't think I know where to find a sword or a gun that large... do you mean a bomb?"]
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"I don't think I can paint. But if I get a chance to look at the materials, I think I might be able to construct a bomb. I would need your help with that, too."]
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I can't say I recall all the materials offhand, but I should be able to help you put it all together.
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Jewel, with arrows somehow settled between their toes, walks up to the three holes and their grave markers, simply peering down into them.]
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...At least I've guessed correctly then.
[...following Jewel to look into the holes as well.]
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the holes seem to be large tunnels that a person could jump into. the grave markers behind these holes can be read from here.
the left grave marker reads "ashes to ashes"
the middle grave marker reads "bud to bud"
the right grave marker reads "wall to wall"
Jewel doesn't seem amused, trying to cross its fins. ps it can't cross its fins.]
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[leaning down to get a closer look at "ashes to ashes"...]
I assume these graves are where the undead have come from?
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as for the hole, it's impossible to see where the darkness ; however, you can catch a faint scent of something burning.
"They can come from these holes, but it is not where they come from. I think these were set up as jokes. Rather than create graves for everyone they slaughtered, they created this... mockup of a grave utilized as a tunnel system, which probably leads to other parts of the land, parts that they definitely control. It's upsetting."]
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Would it be possible to seal them in the tunnels?
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Jewel seems to be specifically peering down the 'ashes to ashes' hole now.]
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Shall I escort you down there?
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Jewel approaches the hole,
lifts a foot,
waits,
then puts... the foot down.
Jewel turns to face you.
"You go first."]
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Very well.
[JUMPING DOWN INTO THE HOLE!]
Re: FLOWER ROOM
mere seconds later you land upright, on your feet, as though you've simply stepped into the room.
this room is narrow, and it feels like everything around you is moving. fortunately there's a small window in front of you, depicting the scenery as it passes by.
you're in the car of a moving train.
in this particular car are many, many crates. each crate the same label (an odd skull with FD below it, like a logo rather than a warning,) indicating that they may all contain the same things.
to your left is a door leading towards a car seating skeletons.
to your right is a door leading towards a car that contains more crates.]
Re: FLOWER ROOM
Re: FLOWER ROOM
upon stepping into this room, you can hear murmurs.
there are crates, but upon observation, not as many as the room you were just in—after all, they're much larger. atop these crates are various forms of luggage, coming in suitcases, pouches, etc.
the door on the left leads to the room you were previously in—the one you started in.
the door on the right leads to the end of the train, where you could step out and overlook the scenery from a balcony-like fixture.]
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If we're unable to carry out our original plan, we may at least be able to at least take valuables of theirs and throw them off the train. It wouldn't be much, but it would at least hinder them in some way.
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"Is that all revenge amounts to? I was thinking we could derail the train, or slaughter everyone on-board... or just wait and see where it leads and take it from there, but I think that would be a risk for me since I'm obviously not their kind."
in the luggage you find various things, mostly mundane items like toothbrushes, jewelry, clothing. things normal people would bring along with them on a trip.
one container that inexplicably stands out is one that looks like a container of hair gel, but reads "APPLICATION ADHESIVE." on this bottle is a picture of a person applying the supposed contents like a body cream.]
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