queendaze: (Default)
[personal profile] queendaze
Who: Everyone!
When: Day 15
Where: YOUR NEW AREA??
What:

[If you weren't present for the memo, you receive a letter under your door that informs you of your eventual departure to greater pastures... so to speak. The experimental venture to seek out if it's true that labyrinths are affecting the land above it with their releases.

At some point today, your employer gives you a small crate—they'll either hand it to you in person or leave it in front of the door of your room. They, or their note, will jest, saying that, just because you'll be out of town, it doesn't mean you still don't work for them. And yet, they insist that this is a gift for you to keep. After all, it's not like your employer can tag along and sell things to an empty town. Well... In time, they say, with a laugh. If you're reading a note, there is no laugh, but they do write "lol."

As long as you aren't too distracted, you'll have plenty of time to pack your things. It's not long before everyone's mode of transportation arrives: it's a large, wooden "train" that consists of three carriages connected by oddly flexible, iron bars. There are no tracks to guide it: just two horses with very large hooves and burlap drawn along their faces. One could think that two horses wouldn't be capable of pulling such a nonsensical contraption, but here they are, having just pulled this large thing along rather smoothly to the edge of the town... across the sand, of all things, too.

Inside each car, you'll find that each "booth" has been carved meticulously from sturdy wood. The scent of woodstain is present, but weak, indicating that it's a very fresh coat. The seats are also made of wood, and look more like benches. Thankfully, with storage under your seat and overhead, you won't have to sit with anything on your lap. Better yet, you might get a window seat for you to watch the surroundings as they pass.

You, the other explorers, as well as the Scout Leader and her Scouts, all fit aboard this odd little train, and a large, heavy bell sounds right before the train is pulled into motion. It creaks as the horses tug it along effortlessly. The scenery outside your window depicts the coastline. It seems like you won't be far from it. For an hour or so, you have this lovely sight to behold as the train simply glides over the terrain.

Suddenly, everything outside the carriage is shrouded in a haze of flying dust. It feels like you're riding over rocks now. You can't even see the sun anymore, and it should still certainly be out because you haven't been on this thing THAT long. The air has immediately become thicker, too, making it a little harder to breathe. Yet, the Scouts don't seem troubled, and the horses pulling this train--bless their hearts--persevere without any trouble.

Eventually, you arrive.

The Scouts don't have any unloading to do—they're already set up, so they give you your tents and rations (cans and instant food that should last a week, unless you're a big eater,) lead you to the Base Camp area, then follow their leader down the road to their makeshift headquarters. The Scout Leader doesn't make a grandiose statement—actually, she didn't do much talking on the train either. For some reason, she's quiet, and maintaining eye contact is difficult for her today.

So... you have tents to set up, along with your own belongings and the crates you got from your boss. And, well, there's not much else to investigate unless you want to toy around with the ruins, mistaken a mirage for something you thought was real, or check out that junk pile. Or bug the Scouts.

The air is thick, and there's a slight chill in the air... ahh, at least the sky is lovely. It's a bright blue. There's not a single cloud to be seen, and not a single sun to be seen either! Nope. You don't see the sun in the sky. At all.]

((You can totally approach the Scout Leader if you want—she's being quiet for IC Reasons and not "I don't want to play her" reasons, rest assured! In fact, now that she's here with you guys, you can always address her whenever you'd like—just make a post addressing her, or ping me somewhere to let me know that you want her in your thread. She can also put you in contact with the Queen! SO, FOR THE CRATES:

Garrison: a whistle, half a dozen flares, a clipboard and pen, and a couple pairs of handcuffs... wait, is that pair fuzzy?
Bakery: the box has an apron, a pair of mitts, and several packs of "INSTANT--ADD WATER!!" cupcake mix. the rest of the box is full of sprinkles.
Library: a giant OVERDUE stamp, a blank notebook, lots of sheets of paper, some pens in a rainbow of colors. also, a blanket.
Weapons: a toolbox full of the necessities, and a knife. and a small axe. the rest of the box is full of nails of varying sizes and degrees of rust.
Flower: blank cards and envelopes, a small watering can, and the rest of the box is full of unknown/random seeds.
Boutique: did you ever want socks that match underwear? well. you got it. you get several pairs, actually. also a small sewing kit and some spools of thread.
Clniic: a basic first aid kit, a mouth mask, surgical tools, and... the rest of the box is full of random pills that supply various effects.))

flower trap

Jan. 2nd, 2016 06:06 pm
lightbox: (looking)
[personal profile] lightbox
Who:Ven, Aqua and Terra but also YOU!
When: Day 14, early
Where:The Port and then wherever you choose.
What: Meeting old friends and new friends!

Read More )

open!

Jan. 2nd, 2016 01:22 pm
glorious: (drug)
[personal profile] glorious
Who: Van Grants AND YOU!!
When: Day 14, all throughout
Where: The Beach
What: SANDCASTLE CONTEST!!

[After that last labyrinth, all the heavy conversations he had to have to regain his ear and his sister's arrival, Van wanted to do something that was both relaxing enough to wind down yet productive enough to keep his mind from wandering.]

[...Which is why he can now be seen wearing a t-shirt and swimming trunks on the beach, hard at work on what looks like the starting foundation of a sandcastle. Oddly, he seems to keep his back towards the water, only glancing in that direction if he must...He also has a pile of seashells next to him and seems to be listening to each one before setting them aside.]

No, not that one...That one won't do either...

Open!

Dec. 23rd, 2015 09:42 am
darkbreaker: (☼ We'll go down in history)
[personal profile] darkbreaker
Who: Terra and you!
When: Day 13
Where: All over
What: Arrival; Investigation

Walking around
[Terra had never expected to get such a warm welcome in a new world. Or that he's able to find a job at the Garrison so quickly. It was if this place just wanted to make things move smoothly.

The letters under the door are a bit much. Time to walk around town!]


Beach!
We'll always have your back!

[That's all the shell said, over and over again, in the voice of his two best friends.

Terra won't question why these shells are talking. He'll keep this one as he picks up others.]


What kind of magic is this?

open!

Dec. 20th, 2015 05:48 pm
internalizings: (wedge)
[personal profile] internalizings
Who: Tear and YOU!
When: Day 13
Where: all around!
What: arrival, investigation

flower shop/inn
[ it's lucky that Tear's found herself a job pretty much off the bat. working in a flower shop is a lot different from her duties as a soldier, but it's not bad. it's actually nice. ... strange, though, when she comes to her room each night and finds letters addressed from... someone? they're love confessions, too. ]

... Excuse me, [ she says to the nearest person she finds, holding the letter up, ] you wouldn't happen to know who's been leaving these, would you?
beach
[ it's warm, but it's nothing Tear can't handle. she actually thinks the beach is lovely, with the curious shells (she's picked up a few, herself) and-- ]

HEY SWEETCHEEKS, WHY DON'T YOU SHARE SOME OF THAT ICE CREAM WITH US? YOU COULD LAY OFF THE SWEETS ONCE IN A WHILE, YOU KNOW!

[ ugh. ]

Was that really necessary? [ she calls up at them, looking completely exasperated and done with the whole thing.

additionally, she can be found strolling along the beach, which is where she spends quite a bit of her free time. ]
queendaze: (scout care scout duties)
[personal profile] queendaze
Who: Anyone
When: Day 13, late in the evening
Where: The Dolph-Inn's tavern
What: A sudden formal address by the Scout Leader?!

[on the lower level of the inn, you have a bespectacled girl in an intense cargo outfit looking over a clipboard, mumbling under her breath.]

"Princess"? I told them to write Scout Leader, why is it that royalty seems more important than my position even when it comes to my work? Where's the resp—

[—finally she realizes that a number of you have assembled, so she straightens her posture and clears her throat.]



G-Greetings, explorers! I am Cecilia Aria-Rita Euphemia, leader of the Scouts who discover the labyrinths. Though it was the Queen who invited you here, I'm the one who is actually akin to what you might call a "boss." I might have even briefly spoken to some of you before... There's no time for chit-chat, I have quite a bit to explain, so please don't speak until I've finished.

tl;dr you're moving to another place )

(( OOC Post for your OOC informational needs! ))
savioring: (♪ A perfect pane of glass)
[personal profile] savioring
Who: Lightning & Aqua; OTA
When: Anytime after the post-Labyrinth Mingle
Where: Bakery; Anywhere in Port Perplex
What: Giant Cupcake Friend Date; Walking the chocobo

Locked Prompt
[Time to redeem that voucher for a free, giant cupcake. Which will be chocolate. Because ladies love chocolate, right?

Let's hope Aqua does.]



OTA
[It's time to look around again. At least the weather is nicer.

Here's the Savior and her chocobo, casually walking around as the odd pair that they are.]
royalsubject: (daytime)
[personal profile] royalsubject
Who: Everyone, involved in the labyrinth or not!
When: Day 12, in the afternoon—specifically, immediately after the labyrinth
Where: THE BEACH of Port Perplex, but anywhere really
What:

[FOR POST-LABYRINTH EXPLORERS: you wake up somewhere along the beach, as though you just washed up on shore. it's especially hot today, and yet, the sun bearing down on you doesn't seem to be causing your injuries any additional discomfort. in fact, the heat seems to be relieving some of your pain—you might be lucky enough to feel no pain at all. still, you should probably get some help.]

~*~*~*~*~

[there's some immediately observable changes in Port Perplex. you see, the ocean is a vivid aqua color now, no longer trapped beneath a thick fog that once stuck to its surface. if you look out in the distance over the ocean, you'll see a beautiful sky. the sand along the shore is now soft and warm. furthermore, there's some coconut-bearing palm trees dotting the shore. in summary, this looks like a tropical beach now!

for the next however many days, you'll be able to discover some other things, as well as participate in the festivities taking place all along the beach. it helps that your employer MIGHT have just given everyone a vacation! you see, every single one of the townsfolk are thrilled for this new development, and they're more than eager to celebrate its arrival!]

((EVENT INFO POSTOOC POST-LABYRINTH NOTES))
royalsubject: (nighttime)
[personal profile] royalsubject
Who: Everyone, come one come all
When: Day 12, earrrrrly morning
Where: Out by the ugly sea
What: Piratey Sinking Ship Labyrinth

[this time a horn sounds—that's right, a horn is supposed to draw your attention to labyrinths, isn't it? following the source takes you to the edge of the sea. there's nothing unusual here.



suddenly, something yanks you under.]



((WARNING: this labyrinth is going to be gross and traumatizing. i mean, your mileage may vary since every character's a bit different, but still. there's potential for torture, drowning, some psychological stuff, etc. characters are likely to be injured in some way, and some might even die—IT ALL DEPENDS!

ETA: Handwave Option(s) for those who either didn't finish, or didn't participate!))
evervigilante: (Who ever gave a damn about you)
[personal profile] evervigilante
Who: Yuri Lowell and You
When: Day 11, Morning
Where: Anywhere, but the Pier sounds good!
What:

[ There's a man with a half-opened shirt (sexy) and a large one-eyed dog with a pipe in his mouth. Definitely not your usual locals. ]

Looks like we're going to be here for a while, Repede.

[ The dog woofs in agreement. ]

Guess it's time to look around and not get into trouble.
royalsubject: (daytime)
[personal profile] royalsubject
Who: Everyone
When: Right after that labyrinth, which happens to be the bright and early morning of Day 11
Where: Tier 2's expanded forest—the town—wherever you might be, really.
What: today is a lovely day in which everything is divine and wonderful and

[...wait. no, hold on a second.

there was a labyrinth in the middle of the night—one that took place in the forest. what came of that anyway? well, this forest sure seems bigger than before. the trees provide a leafy canopy over everything on Tier 2—in fact, every part of Tier 2 is really dark now. in some places it might still seem like nighttime. huh. it wasn't like that before, but okay.

if you're in town at all over the course of the day, you'll catch wind of an old rumor that might stick out more than anything you've heard recently:

"I remember now—when I was a kid, I heard there was buried treasure in the forest!"

"...where exactly did you hear this? Because I heard the same thing!"


try as you might to find the verbal source of the rumor, but you won't find it. gossip's gossip, after all. or maybe it's not important.

if you wind up in the forest—or maybe you haven't gotten out yet—you'll hear loud thuds )

SO! what are you doing today, denizens of Kingdom Daze? going about your own business? dealing with things after the labyrinth? or... are you letting your curiosity get the best of you one way or the other?

((OOC POST-LABYRINTH NOTES))

((I'm just going ahead and posting this for anyone who is ready. Whether you were in the labyrinth or not, feel free to address this NPC—who miiiight be a little Dangerous—and I'll tag you! Likewise with the treasure rumor—if you want to engage with at some point at ALL (even outside this mingle) just say so! You can also go about and do your own thing in this post.

If you didn't play in the labyrinth, but want to SAY that you did, there's a HANDWAVE option here! Just comment to that and you'll be squared away. Otherwise, you can use this mingle as you see fit for day in the life after the labyrinth if you want.))

open!

Nov. 13th, 2015 03:19 pm
savioring: (♣ No trace of where)
[personal profile] savioring
Who: Lightning Farron and You!
When: Day 10!
Where: Mostly the pier, but anywhere you hit her up is fine
What: arriving

[Having arrived here, Lightning is more than happy stepping off of the boat. She and vehicles tend not to mix. Her companion, a rather large, white chocobo looks in worse shape than she does.

She is still picking confetti out of her hair as she walks the streets. Light is all up for exploring her new surroundings. How else to get things done?]
royalsubject: (nighttime)
[personal profile] royalsubject
Who: The curious—basically anyone
When: Day 10, night
Where: Somewhere deep in the forest of Tier 2
What: A... labyrinth?

[it's hard to say how you wound up in the thickest part of the forest, in an area where you can no longer see by moonlight. something deep inside had inexplicably urged you to come out here. you think you might have heard crying, but you don't hear it anymore. you hear nothing.

it's dead quiet.]

((WARNING: death is a big theme here; it's not that your character is likely to die, but the subject of death itself is approached and addressed head-on.)

((HANDWAVE OPTION: this small exploradora will run from the 13th to the 16th; on the very last day, i will toss up a HANDWAVE option for those who still had a ways to go before finishing, or did not play in it at all. that said, the handwave option will not only allow you to say your character went through this labyrinth, but you will also get a prize as well.))

open!

Nov. 12th, 2015 08:54 pm
prismbloom: (up down adventure)
[personal profile] prismbloom
Who: Aqua and YOU.
When: Day 10
Where: anywhere. everywhere. but mostly the pier.
What: an arrival.

[ That sure is a new arrival stepping off the boat... she looks just a little bit frazzled, somehow? Definitely frazzled, like she's been through some pretty rough stuff, and that confetti and cheering is more than a little bit overwhelming...

Anyway, she can be found pretty much anywhere once she steps off the boat. Though she's tired, she's still interested in the town. And the people, of course. ]
royalsubject: (daytime)
[personal profile] royalsubject
Who: you and you and you and you and
When: Day 9, morning or so
Where: anywhere
What: mingle

[it's morning when you leave the labyrinth, and you amazingly don't feel tired, unless it's your thing to always feel tired. there's also the chance you were not in the labyrinth at all!

tier 2, the one with the lake, has become a giant forest of really tall trees with very bushy blue/green leaves! the lake is still there, it's just very well hidden now. in addition, some of these trees come bearing fruit that just aren't your standard fruits. we have some trees growing brown berries that taste and act like coffee; you'll find that some of them have different flavors! there's the caramel-infused coffee berries, and the black roast berries, and the pumpkin spice berries... it's a lengthy list! there are also green apples that taste very sweet as apples should but are as hard as rocks—they tend to fall very suddenly, at very bad times, careful! also, don't forget about the giant yellow gourds—despite their size, they're rather lightweight; when you crack them open, they have sweet honey inside. they do attract bees, though. please be nice to the bees or they will recite the script from the bee movie.

the bad part about tier 2 is that, since it's an overgrown forest now, it's very easy to get lost. the trees stretch high up, and there are even many areas where sunlight doesn't seem to get through. someone might need to make some clearings or paths! on the bright side, it's easier to be alone now. maybe you wanted that.

s... so! what are you doing this morning?

(( Don't forget your Halloween prizes from the Halloweenie labyrinth! Just as a note, your character did get to keep their costume. They also have their old clothes... somewhere. ))
royalsubject: (nighttime)
[personal profile] royalsubject
Who: Anyone who participates
When: tba Day 8, Night
Where: Labyrinth!
What: IT'S A HALLOWEENIE LABYRINTH, MY FRIENDS

[as you enter this labyrinth, bats flutter past you...]

((RULESSIGN-UPSMINGLE))
royalsubject: (daytime)
[personal profile] royalsubject
Who: Anyone
When: Day 7, morning
Where: Labyrinth
What: A moral labyrinth

[Today the labyrinth opens again, this time as a golden gate that glitters in the sunlight (or moonlight depending on time shenanigans). When you approach, the gate's heavy golden doors open to the sound of blaring trumpets as a red carpet rolls out to you.]

[Should you step inside...]

[Sign-Up | Mingle | ???]
royalsubject: (nighttime)
[personal profile] royalsubject
Who: Anyone and everyone
When: Day 6, night
Where: Anywhere
What: A simple, not at all foreboding mingle

[The rain puddles from the day before have mostly dried up and the streets should be safe to walk once again...though one must be careful around the edges of town as monsters are lurking just beyond the town's boundary...]

[Still, they don't seem to be much of an issue, and those of you with common sense and no monster-hunting job requirements are likely staying in]

(ooc: We haven't had a monster post in a long time so if anyone wants a brief monster encounter and mentions it in their comment, I can arrange for a super short and easy encounter for you. ♥)
royalsubject: (daytime)
[personal profile] royalsubject
Who: Everyone
When: Day 6
Where: Everywhere
What: A mingle in which you hear a weird sound, but otherwise nothing new

[you can hear a whistling in the distance... sometimes it's almost a howl. however, if you attempt to investigate this, you would just find yourself outside of the town with no clear leads on the source. with no distinct source or direction, it's almost if it's simply the wind playing pranks on you, isn't it.

except, there is no wind. today is just as hot as it usually is in Port Perplex. if you're unlucky, you might still find one of those memory-revealing puddles lingering in an alleyway, but otherwise you're probably enjoying a day off or stuck doing work.

in addition, it seems that someone in particular is looking to meet you, too...]

Open!!

Sep. 30th, 2015 08:51 am
sugoooi: (gehh...)
[personal profile] sugoooi
Who: Sam & YOU
When: Day 6
Where: The Pier
What: vomit. VOMIT EVERYWHERE because some people are no good at boats.

[ Some people like Sam, who have never set foot on a boat let alone been on one over water. The rocking motion had been bad enough, but that combined with the salty brine of the sea and the sound of waves (why, why did there have to be so much water??) just totally wrecks him.

The moment the plank's set down and the confetti starts and the cheering begins Sam...runs past everyone else in the crowd, finds the nearest barrel or other trash-looking receptical....and throws up. Like, a lot. His breakfast, his lunch, even his dinner from the night previous.

And when he lifts his head he is just all sorts of green in the face, pale and sweating. Sam takes it back, he wants to go back to the end of the world. He doesn't want to see this muh open water ever again. ]

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kingdomdaze: (Default)
Kingdom♔Daze

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